How to Take the Helm of Someone Else’s Ideas – Working Under Clients

Working under people is a crucially important skill that many people don't expect to learn. As my teacher told me, commissioned work is likely the most lucrative work for a game developer, just as government funding supports the Film industry. Learning to understand the needs of a client and work toward their goals is very … Continue reading How to Take the Helm of Someone Else’s Ideas – Working Under Clients

Where the Heart Is – Constrained Storytelling

The problem with storytelling in games is that most stories are either very specific, or totally ambiguous. There's something to be said about all types of storytelling, emergent, environmental or cinematic. With Where the Heart is, we wanted to tell a story with the minimal resources we had. Like I learned at Brooke Maggs' Narrative Design … Continue reading Where the Heart Is – Constrained Storytelling

Working With Clients – What Could Go Wrong?

Even amongst teams, communication breakdowns will cause major issues during development of any project. For our third project this trimester, we are creating a music-video-game, where an Audio student is envisioning and leading a project which we will create. This project is an interesting twist given that as game developers we are normally the clients of other … Continue reading Working With Clients – What Could Go Wrong?