Working With Clients – What Could Go Wrong?

Even amongst teams, communication breakdowns will cause major issues during development of any project. For our third project this trimester, we are creating a music-video-game, where an Audio student is envisioning and leading a project which we will create. This project is an interesting twist given that as game developers we are normally the clients of other … Continue reading Working With Clients – What Could Go Wrong?

Behind the Scenes: What Thou Art Postmortem

Recently, my Studio one class has concluded What Thou Art, a private game jam between classmates in which we adapt Mario's Word 1-1 into the style of an established artist. This task was a test of my time management and problem-solving skills under pressure, and my failure to appropriately address the work makes this an excellent learning … Continue reading Behind the Scenes: What Thou Art Postmortem