Blog

Triage Update – Creating a Camera Controller

In testing Triage, we decided that the static camera setup wasn't going to cut it for the amount of interaction the player needs with the gurneys. With so many gurneys, the player needs to be able to zoom in where necessary to make sure they have the finer control they need. The refined camera setup … Continue reading Triage Update – Creating a Camera Controller

Behind the Scenes: Pivoting in Response to Player Feedback

At the initial phase of Triage, we decided to use a click-and-drag system for the player to move gurneys around. The goal of this was to be diegetic, as though the player is dragging gurneys by hand. Our initial implementation was to move the gurney and rotate in the general direction of the mouse. The … Continue reading Behind the Scenes: Pivoting in Response to Player Feedback

Behind the Scenes: Developing Artificial Intelligence for Introspect

Behind the Scenes: Creating Artificial Intelligence for Introspect: Introspect is a first-person exploration game for PC, in which the player explores the mind of a deceased person to determine the cause of death. While the player explores the layers of the patients mind in a representation of their home, they will encounter monsters of the … Continue reading Behind the Scenes: Developing Artificial Intelligence for Introspect

Behind the Scenes: Considering Triage’s Audio Solution

For Triage, we wanted our audio system to be responsive to what the player was doing. While we never formulated our intended system, I think that sharing the design for it will encourage others to think of ways they can make our idea work in their games. Our system had two requirements, gurneys needed to … Continue reading Behind the Scenes: Considering Triage’s Audio Solution

What I Wish I Knew About Project Management Before Managing a Project

Recently I finished work on an in-class project Triage - a top-down patient management game where you’re under the clock to manage a flurry of friday-night patients. Part of the role involved managing a team of 6 people to ensure that everything got done promptly, and the project overall was complete. The project didn’t get … Continue reading What I Wish I Knew About Project Management Before Managing a Project