Prototyping is one of the most important stages of your project early in development. Your prototype is the simplest and quickest demonstration of the spirit of your game. It's what proves that your concept works to investors and stakeholders. Prototypes are commonly created in entirely separate development suites to the final product, and are intended … Continue reading Week 5 Update: Prototyping
As I said in my previous post, working under a client can mean that you're creating thing that you have no idea about. For us, we're making an AR educational app about gardening and garden maintenance. My team and I didn't know anything about the nitty-gritty with gardening so we had to do some proper … Continue reading Field Research – How we Found Out What We Didn’t Know
Working under people is a crucially important skill that many people don't expect to learn. As my teacher told me, commissioned work is likely the most lucrative work for a game developer, just as government funding supports the Film industry. Learning to understand the needs of a client and work toward their goals is very … Continue reading How to Take the Helm of Someone Else’s Ideas – Working Under Clients
The purpose of pre-production is to ascertain the technical and design foundation for your project. Locking down the software, hardware and design that make up your project will be instrumental when your team starts working. So, what can you research?