Ned Kelly, The Storm, IMPRESSIONISTa – What’s in an ‘Art-game?’

Leading on from my previous blog about the emotional design of Wrong Tree, Ned Kelly, a short experience by Ian Maclarty, highlights another kind of experience - the 'art-game'. "Art", is - as far as I'm concerned - anything that says more about itself (or its subject than the sum of its parts. A portrait … Continue reading Ned Kelly, The Storm, IMPRESSIONISTa – What’s in an ‘Art-game?’

Game Studio 2 – What’s in it for me?

  Emotional Design has a lot of odd definitions. "Mechanics as Metaphor", "Arty games", "not-games", "pretentious crap", "emotional games". Clearly, the opinions of this sort of approach to game design are divisive, but all games we play and enjoy are designed with their emotional output being the core goal. Invoking the emotions of players is fundamental to game design, … Continue reading Game Studio 2 – What’s in it for me?