Behind the Scenes: Using Audio to Generate Mood

Triage’s key aesthetic is its juxtaposition between the stress and high-stakes of a regular Triage nurse’s night, and the joviality of an arcade game. We wanted Triage to create hilarity by relying on a quirky style for players to nearly forget the gravity of their actions as they move patients throughout the hospital.

To begin with, we separated the juxtaposed elements into their distinctions. The gameplay itself will represent something serious, alongside the game’s audio cues (which support this by being realistic). On the other hand, Triage’s visual design and music would evoke happiness, with bright colours and quirky visuals. Triage’s visual design is voxelated, with simple objects and a scarcity of detail. When we decided to follow through with a simplistic and spritely art style, we needed a supporting song to underscore it.

We decided that Kevin MacLeod’s Pixelland is the most suitable song to support Triage’s visual aesthetic:

Pixelland supports our emotional aesthetic through its chiptune sound and fast and bouncy beat. The chiptune sound effects match our voxelated visuals, both a reference to the pixelated visuals and sounds of Nindendo’s NES and SNES systems, with its 5 sound channels and 256 colour palette. Pixelland‘s quick and upbeat rhythm set the pace of play, as well as setting the mood. Pixelland encourages our aesthetic and lets us create humour by juxtaposing it with our serious gameplay and sound effects.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s