Recently, our GAM111 class has been learning Unity's built-in animation system to animate a 2D side-scrolling character. Animations are crucial in visual media to convey movement and personality. To be animate is literally to "be alive", and good animations will be visibly lively and convincing. A well-animated human will look starkly more human-like compared to … Continue reading Behind the Scenes: Mecanim
Month: July 2016
A few blog posts ago, I looked into the qualities of Shoot 'em Up level design. I talked about how a successful SHMUP carries the player and shapes their experience from beginning to end. In GAM111, the class has been moving into First-Person Shooter territory, designing and implementing typical FPS gameplay features. It's given insight … Continue reading Behind the Scenes: Moving from SHMUPs to First-Person Shooters
Image Courtesy of Dan Vavra (http://games.tiscali.cz/tema/umela-inteligence-ve-hrach-1-zapomente-na-inteligenci-56421) In our recent GAM111 class, we have been implementing pathfinding systems into our first-person shooter in-class project. The first person shooter we have made uses basic enemies which will approach the player and attack them, similar to games such as Dead Rising (Capcom, 2006). pathfinding - the ability for … Continue reading Behind The Scenes: Artificial Intelligence in Games
There's no question that social media has taken the world by storm. More than 67% of Internet-connected users around the world actively use social media. Even businesses aren't exempt from the revolution. 30 % of small, 32% medium and 56% of large companies maintain a social media presence. Chances are: If there's something or someone … Continue reading I’m a Game Developer – Why Should I Use Social Media?