Most recently in our CIU111 class, we have been discussing Copyright, and how it affects us as content creators. If you have been on YouTube any time in the past few months, you've likely heard of or seen videos discussing "fair use". The subject of Fair Use and more broadly, Copyright are contentious and carry … Continue reading Where’s the Fair Use?
Month: June 2016
http://98five.com/wp-content/uploads/2015/08/Job-interview-2.jpg Most recently in my CIU111 class we have been examining how to get into and find success in Creative Industries. We read a post by SAE about Secret Interview Techniques, describing the situations and circumstances that interviewees find themselves in during their job hunts. At many points in your creative life, you will be sitting in … Continue reading Getting a Job in Creative Industries: Should you lie in an interview?
Most recently in GAM111, we have been implementing weapon systems into our SHMUP. Our teacher recommended the use of inheritance to group our weapon systems, a move that I appreciated. When I learned inheritance in my previous trimester in Scripting 1, it was a brainwave. Inheritance allows a parent class to have many classes which … Continue reading Behind the Scenes: How Inheritance and Polymorphism Make Your Life Easier
Continuing from the creation of the shoot 'em up from last week, I find myself asking "what makes a good SHMUP?". SHMUP classics like Ikaruga and Raiden rely on a foundation of challenge and elegant design that make it fair and fun. It's necessary for a SHMUP's level design to present a problem that the player might … Continue reading Behind the Scenes: What makes a good SHMUP?
This post is largely derived from a speech I gave to my CIU110 class for our final assignment, it was about why LGBT representation matters in video games. There's many parallels between this post and my speech, and given the events of late, I think it's time put this out there in blog form. The … Continue reading Why LGBT Representation Matters
In a digitally-connected world, the differentiations between "work" and "play" get blurrier by the day. We hear stories of how famous YouTubers quit their jobs to pursue their hobbies, and how DeviantArt superstars make money from commissions. Independent game studios rise all around us, and there are more and more ways to support our favourite … Continue reading How do you get paid working in Creative Media?
Hey all! Lately, in my GAM111 class we explore and learn new programming concept by using them to make games. The first of many games we will make in class is a SHMUP - otherwise referred to as a "shoot 'em up". If you didn't know, a SHMUP is a top-down shooter where the player … Continue reading Behind the Scenes: Developing a SHMUP in GAM111
Hey, all! After a dearth of posts, a relaxing trimester break, and a return to study, it is time once again to return to blogging. This time, I'll be talking about a subject that's close to my heart, because that I'll never be in a situation like the one below. Professor of Social and Cultural Analysis … Continue reading Thoughts on Crunch in the Games Industry