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Jacob Duniam

Game Designer

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Month: March 2016

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Review: 5 Seconds of Fire

  5 Seconds of fire is a self-proclaimed “fast-paced exploration game” developed exclusively by Ajmal Rizni. In 5 Seconds of Fire the player--a glowing cube--navigates a dark maze to find all five fire orbs to win, with a countdown edging towards failure. 5 Seconds of Fire aesthetically invites challenge with its low-hitting and action heavy … Continue reading Review: 5 Seconds of Fire

March 29, 2016Leave a comment
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Where is the Games Industry Heading?

The game’s industry is heading towards massive changes in the future. Oculus, Valve and HTC and Playstation have shown us the cornucopia of gaming glory with Virtual Reality. We’ve experienced a relentless push to have content and marketing ready to support the launch of the three big VR platforms with a plethora of experiences. Inevitably, … Continue reading Where is the Games Industry Heading?

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What Content Inspires Games?

When creating games, it’s important to draw upon the cultural touchstones that came before. Creating meaningful experience involves extracting meaning from other creative content. Intertextuality is the reference to other influential pieces of media. It is common for Horror games to make reference in style and substance to the Alien franchise for example, or other horror … Continue reading What Content Inspires Games?

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How I Use Today’s Media

Media forms the centerpiece of our lives. Media enables ways of understanding, consideration and reflection on the world with which we live. Today’s generation (myself included) surround themselves with content coming out of the woodwork--there’s never a dull moment. When I wake up, my Newsstand app on my phone provides me with news and current … Continue reading How I Use Today’s Media

March 29, 2016Leave a comment

About me:

Hey there! I’m Jacob Duniam, a game designer here in Brisbane. From age 12 I’ve wanted to pursue games development after being inspired by games like Metroid: Fusion, Ratchet and Clank, Jak and Daxter, and games of their ilk. Games have helped me grow into ‘me’, allowing me to live out fascinating alter-egos in alien worlds, introducing me to a vibrant range of characters for me to live vicariously.

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Recent Posts

  • Tokenism in Games
  • Addicting Design – Are Game Developers Responsible for the Addicting Mechanics in Their Games?
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