In ‘Why We Write: On Game Critique, Influence and Reach’ Austin Walker writes about his stance and opinions about the state of game critique and its influence on the outer community. This is often a source of contention among gamers, as many different cultural backgrounds and influences tie together in games (and other pieces of … Continue reading A response to: ‘Why We Write: On Game Critique, Influence and Reach’
Dys4ia is a simple flash game by Anna Anthropy that reminds me of games like Loneliness, which effectively use their mechanics to tell simple, yet evocative stories. Dys4ia does much the same. Dys4ia tells the story of a MTF transgender woman undergoing the beginning of her transition. It is divided into 4 episodes, detailing a … Continue reading About: Dys4ia
Many years ago at the age of 7, my Grade 2 class had 'Free Activity' days, where between snack-time and lunch we had free time to do whatever we wanted. Kids would leave their GameBoy Advances lying about, and I'd eagerly pick them up and play whatever incarnation of Mario was in the cartridge slot. This was … Continue reading (CIU110) Why Games Are So Special To Me
The granddaddy of first-person shooters, Doom (1993) follows a nameless protagonist fighting solo through a base filled with demons on Phobos, one of Mars’ moons. ID Software, pioneers of the genre, created a cultural phenomenon with Doom, which lead on to inspire other shooters - and many other mediums - in both the short and … Continue reading My Thoughts on ‘Knee Deep in the Dead’
Great to see you! I'm Jacob Duniam. I'm currently undertaking a bachelor degree in games design. You'll find me fan-boying over any event games from Bioware, namely the Mass Effect and Dragon Age franchises. I love a good story out of my games, and I can really appreciate a well designed - and a well-loved … Continue reading Hello World!